""" Widget for the random maid dock. """ from random import randint from math import floor from PyQt5 import QtWidgets, QtCore class CButlerWidget(QtWidgets.QWidget): def __init__(self, data_reader, parent=None): QtWidgets.QWidget.__init__(self, parent) self.data_reader = data_reader self.parent = parent self.stats = [0, 0, 0, 0, 0, 0] self.loVLayoutMain = QtWidgets.QVBoxLayout() self.loHLayoutMain = QtWidgets.QHBoxLayout() self.gbBasic = QtWidgets.QGroupBox('Basics', self) self.loGbBasic = QtWidgets.QVBoxLayout() hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Name: ') hLayout.addWidget(textLabel) self.liName = QtWidgets.QLineEdit() self.liName.setFixedWidth(200) hLayout.addWidget(self.liName) hLayout.addStretch(1) self.loGbBasic.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Age: ') hLayout.addWidget(textLabel) self.liAge = QtWidgets.QSpinBox() self.liAge.setFixedWidth(50) self.liAge.setMaximum(9999) hLayout.addWidget(self.liAge) self.bAge = QtWidgets.QPushButton('R') self.bAge.parent = self.liAge self.bAge.setFixedWidth(50) hLayout.addWidget(self.bAge) self.loGbBasic.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Suit color: ') hLayout.addWidget(textLabel) self.liUniColor = QtWidgets.QLineEdit() self.liUniColor.setFixedWidth(150) hLayout.addWidget(self.liUniColor) self.bUniColor = QtWidgets.QPushButton('R') self.bUniColor.parent = self.liUniColor self.bUniColor.setFixedWidth(50) hLayout.addWidget(self.bUniColor) self.loGbBasic.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Hair color: ') hLayout.addWidget(textLabel) self.liHairColor = QtWidgets.QLineEdit() self.liHairColor.setFixedWidth(150) hLayout.addWidget(self.liHairColor) self.bHairColor = QtWidgets.QPushButton('R') self.bHairColor.setFixedWidth(50) self.bHairColor.parent = self.liHairColor hLayout.addWidget(self.bHairColor) self.loGbBasic.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Eye color: ') hLayout.addWidget(textLabel) self.liEyeColor = QtWidgets.QLineEdit() self.liEyeColor.setFixedWidth(150) hLayout.addWidget(self.liEyeColor) self.bEyeColor = QtWidgets.QPushButton('R') self.bEyeColor.setFixedWidth(50) self.bEyeColor.parent = self.liEyeColor hLayout.addWidget(self.bEyeColor) self.loGbBasic.addLayout(hLayout) self.gbBasic.setLayout(self.loGbBasic) self.loH1 = QtWidgets.QHBoxLayout() self.loH1.addWidget(self.gbBasic) self.gbMaidType = QtWidgets.QGroupBox('Butler Type', self) self.loGbMaidType = QtWidgets.QVBoxLayout() hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('First: ') hLayout.addWidget(textLabel) self.liFirstType = QtWidgets.QComboBox() self.setButlerTypeComboBox(self.liFirstType) self.liFirstType.setFixedWidth(100) hLayout.addWidget(self.liFirstType) self.bFirstType = QtWidgets.QPushButton('R') self.bFirstType.setFixedWidth(50) self.bFirstType.parent = self.liFirstType hLayout.addWidget(self.bFirstType) self.loGbMaidType.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.descFirst = QtWidgets.QLabel('') self.descFirst.setWordWrap(True) self.liFirstType.desc = self.descFirst self.liFirstType.changeList = [0, 0, 0, 0, 0, 0] hLayout.addWidget(self.descFirst) self.loGbMaidType.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Second: ') hLayout.addWidget(textLabel) self.liSecondType = QtWidgets.QComboBox() self.setButlerTypeComboBox(self.liSecondType) self.liSecondType.setFixedWidth(100) hLayout.addWidget(self.liSecondType) self.bSecondType = QtWidgets.QPushButton('R') self.bSecondType.setFixedWidth(50) self.bSecondType.parent = self.liSecondType hLayout.addWidget(self.bSecondType) self.loGbMaidType.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.descSecond = QtWidgets.QLabel('') self.descSecond.setWordWrap(True) self.liSecondType.desc = self.descSecond self.liSecondType.changeList = [0, 0, 0, 0, 0, 0] hLayout.addWidget(self.descSecond) self.loGbMaidType.addLayout(hLayout) self.gbMaidType.setLayout(self.loGbMaidType) self.gbMaidType.setFixedWidth(220) self.loH1.addWidget(self.gbMaidType) self.gbAttri = QtWidgets.QGroupBox('Attributes', self) self.loGbAttri = QtWidgets.QVBoxLayout() hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('ATH:') textLabel.setToolTip('Athletics: Physical ability, combat ability.') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liATH = QtWidgets.QSpinBox() self.liATH.setFixedWidth(35) hLayout.addWidget(self.liATH, 1, QtCore.Qt.AlignRight) self.textATH = QtWidgets.QLabel('(0)') self.liATH.sumVal = self.textATH hLayout.addWidget(self.textATH, 1, QtCore.Qt.AlignRight) self.bATH = QtWidgets.QPushButton('R') self.bATH.setFixedWidth(50) self.bATH.parent = self.liATH hLayout.addWidget(self.bATH, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('AFF:') textLabel.setToolTip('Affection: How good are you at forming bonds with your master and the other maids?') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liAFF = QtWidgets.QSpinBox() self.liAFF.setFixedWidth(35) hLayout.addWidget(self.liAFF, 1, QtCore.Qt.AlignRight) self.textAFF = QtWidgets.QLabel('(0)') self.liAFF.sumVal = self.textAFF hLayout.addWidget(self.textAFF, 1, QtCore.Qt.AlignRight) self.bAFF = QtWidgets.QPushButton('R') self.bAFF.setFixedWidth(50) self.bAFF.parent = self.liAFF hLayout.addWidget(self.bAFF, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('SKI:') textLabel.setToolTip('Skill: How good are you at your maid duties?') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liSKI = QtWidgets.QSpinBox() self.liSKI.setFixedWidth(35) hLayout.addWidget(self.liSKI, 1, QtCore.Qt.AlignRight) self.textSKI = QtWidgets.QLabel('(0)') self.liSKI.sumVal = self.textSKI hLayout.addWidget(self.textSKI, 1, QtCore.Qt.AlignRight) self.bSKI = QtWidgets.QPushButton('R') self.bSKI.setFixedWidth(50) self.bSKI.parent = self.liSKI hLayout.addWidget(self.bSKI, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('CNN:') textLabel.setToolTip( 'Cunning: How capable are you at tricking enemies and other maids, and deceiving the master?') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liCNN = QtWidgets.QSpinBox() self.liCNN.setFixedWidth(35) hLayout.addWidget(self.liCNN, 1, QtCore.Qt.AlignRight) self.textCNN = QtWidgets.QLabel('(0)') self.liCNN.sumVal = self.textCNN hLayout.addWidget(self.textCNN, 1, QtCore.Qt.AlignRight) self.bCNN = QtWidgets.QPushButton('R') self.bCNN.setFixedWidth(50) self.bCNN.parent = self.liCNN hLayout.addWidget(self.bCNN, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('LCK:') textLabel.setToolTip('Luck: Just how lucky are you?') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liLCK = QtWidgets.QSpinBox() self.liLCK.setFixedWidth(35) hLayout.addWidget(self.liLCK, 1, QtCore.Qt.AlignRight) self.textLCK = QtWidgets.QLabel('(0)') self.liLCK.sumVal = self.textLCK hLayout.addWidget(self.textLCK, 1, QtCore.Qt.AlignRight) self.bLCK = QtWidgets.QPushButton('R') self.bLCK.setFixedWidth(50) self.bLCK.parent = self.liLCK hLayout.addWidget(self.bLCK, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('WIL:') textLabel.setToolTip('Will: How positive and constructive is your thinking?') hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight) self.liWIL = QtWidgets.QSpinBox() self.liWIL.setFixedWidth(35) hLayout.addWidget(self.liWIL, 1, QtCore.Qt.AlignRight) self.textWIL = QtWidgets.QLabel('(0)') self.liWIL.sumVal = self.textWIL hLayout.addWidget(self.textWIL, 1, QtCore.Qt.AlignRight) self.bWIL = QtWidgets.QPushButton('R') self.bWIL.setFixedWidth(50) self.bWIL.parent = self.liWIL hLayout.addWidget(self.bWIL, 1, QtCore.Qt.AlignRight) self.loGbAttri.addLayout(hLayout) self.gbAttri.setLayout(self.loGbAttri) self.loH2 = QtWidgets.QHBoxLayout() self.loH2.addWidget(self.gbAttri) self.gbEtc = QtWidgets.QGroupBox('Etcetera', self) self.loGbEtc = QtWidgets.QVBoxLayout() hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Butler root: ') hLayout.addWidget(textLabel) self.liMaidRoot = QtWidgets.QComboBox() self.setButlerRootComboBox() self.liMaidRoot.setFixedWidth(150) hLayout.addWidget(self.liMaidRoot) self.bMaidRoot = QtWidgets.QPushButton('R') self.bMaidRoot.parent = self.liMaidRoot self.bMaidRoot.setFixedWidth(50) hLayout.addWidget(self.bMaidRoot) self.loGbEtc.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Butler power: ') hLayout.addWidget(textLabel) self.liMP = QtWidgets.QComboBox() self.liMP.setFixedWidth(150) self.liFirstType.powerBox = self.liMP self.liMP.parent = self.liFirstType hLayout.addWidget(self.liMP) self.bButlerPower = QtWidgets.QPushButton('R') self.bButlerPower.parent = self.liMP self.liMP.rollButton = self.bButlerPower self.bButlerPower.setFixedWidth(50) hLayout.addWidget(self.bButlerPower) self.loGbEtc.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() textLabel = QtWidgets.QLabel('Butler power 2: ') hLayout.addWidget(textLabel) self.liMP2 = QtWidgets.QComboBox() self.liMP2.setFixedWidth(150) self.liSecondType.powerBox = self.liMP2 self.liMP2.parent = self.liSecondType hLayout.addWidget(self.liMP2) self.bButlerPower2 = QtWidgets.QPushButton('R') self.bButlerPower2.parent = self.liMP2 self.liMP2.rollButton = self.bButlerPower2 self.bButlerPower2.setFixedWidth(50) hLayout.addWidget(self.bButlerPower2) self.loGbEtc.addLayout(hLayout) self.liMP.otherMP = self.liMP2 self.liMP2.otherMP = self.liMP self.favor = QtWidgets.QLabel('Favor: 0') self.spirit = QtWidgets.QLabel('Spirit: 0') self.loGbEtc.addWidget(self.favor) self.loGbEtc.addWidget(self.spirit) self.gbEtc.setLayout(self.loGbEtc) self.loH2.addWidget(self.gbEtc) self.gbSpec = QtWidgets.QGroupBox('Special Qualities', self) self.loGbSpec = QtWidgets.QVBoxLayout() hLayout = QtWidgets.QHBoxLayout() self.liSpec1 = QtWidgets.QComboBox() self.setButlerQualityComboBox(self.liSpec1) self.liSpec1.setFixedWidth(150) hLayout.addWidget(self.liSpec1, 10, QtCore.Qt.AlignRight) self.bSpec1 = QtWidgets.QPushButton('R') self.bSpec1.setFixedWidth(50) self.bSpec1.parent = self.liSpec1 hLayout.addWidget(self.bSpec1, 0, QtCore.Qt.AlignRight) self.loGbSpec.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.liSpec2 = QtWidgets.QComboBox() self.setButlerQualityComboBox(self.liSpec2) self.liSpec2.setFixedWidth(150) hLayout.addWidget(self.liSpec2, 10, QtCore.Qt.AlignRight) self.bSpec2 = QtWidgets.QPushButton('R') self.bSpec2.setFixedWidth(50) self.bSpec2.parent = self.liSpec2 hLayout.addWidget(self.bSpec2, 1, QtCore.Qt.AlignRight) self.loGbSpec.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.cbSpec3 = QtWidgets.QCheckBox() hLayout.addWidget(self.cbSpec3, 1, QtCore.Qt.AlignRight) self.liSpec3 = QtWidgets.QComboBox() self.setButlerQualityComboBox(self.liSpec3) self.liSpec3.setFixedWidth(150) hLayout.addWidget(self.liSpec3, 1, QtCore.Qt.AlignRight) self.bSpec3 = QtWidgets.QPushButton('R') self.bSpec3.setFixedWidth(50) self.bSpec3.parent = self.liSpec3 self.cbSpec3.button = self.bSpec3 self.cbSpec3.box = self.liSpec3 hLayout.addWidget(self.bSpec3, 1, QtCore.Qt.AlignRight) self.loGbSpec.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.cbSpec4 = QtWidgets.QCheckBox() hLayout.addWidget(self.cbSpec4, 1, QtCore.Qt.AlignRight) self.liSpec4 = QtWidgets.QComboBox() self.setButlerQualityComboBox(self.liSpec4) self.liSpec4.setFixedWidth(150) hLayout.addWidget(self.liSpec4, 1, QtCore.Qt.AlignRight) self.bSpec4 = QtWidgets.QPushButton('R') self.bSpec4.setFixedWidth(50) self.bSpec4.parent = self.liSpec4 self.cbSpec4.button = self.bSpec4 self.cbSpec4.box = self.liSpec4 hLayout.addWidget(self.bSpec4, 1, QtCore.Qt.AlignRight) self.loGbSpec.addLayout(hLayout) hLayout = QtWidgets.QHBoxLayout() self.cbSpec5 = QtWidgets.QCheckBox() hLayout.addWidget(self.cbSpec5, 1, QtCore.Qt.AlignRight) self.liSpec5 = QtWidgets.QComboBox() self.setButlerQualityComboBox(self.liSpec5) self.liSpec5.setFixedWidth(150) hLayout.addWidget(self.liSpec5, 1, QtCore.Qt.AlignRight) self.bSpec5 = QtWidgets.QPushButton('R') self.bSpec5.setFixedWidth(50) self.bSpec5.parent = self.liSpec5 self.cbSpec5.button = self.bSpec5 self.cbSpec5.box = self.liSpec5 hLayout.addWidget(self.bSpec5, 1, QtCore.Qt.AlignRight) self.loGbSpec.addLayout(hLayout) self.gbSpec.setLayout(self.loGbSpec) self.gbSpec.setFixedWidth(250) self.loH3 = QtWidgets.QHBoxLayout() self.loH3.addWidget(self.gbSpec) self.gbWeap = QtWidgets.QGroupBox('Weapons', self) self.loGbWeap = QtWidgets.QVBoxLayout() self.liWeapon = QtWidgets.QComboBox() self.setButlerWeaponComboBox(self.liWeapon) self.loGbWeap.addWidget(self.liWeapon) self.bWeap = QtWidgets.QPushButton('R') self.bWeap.parent = self.liWeapon self.loGbWeap.addWidget(self.bWeap) self.loGbWeap.addWidget(QtWidgets.QLabel('\n\n')) self.liWeapon2 = QtWidgets.QComboBox() self.setButlerWeaponComboBox(self.liWeapon2) self.loGbWeap.addWidget(self.liWeapon2) self.bWeap2 = QtWidgets.QPushButton('R') self.bWeap2.parent = self.liWeapon2 self.loGbWeap.addWidget(self.bWeap2) self.liWeapon.otherWeapon = self.liWeapon2 self.liWeapon2.otherWeapon = self.liWeapon self.gbWeap.setLayout(self.loGbWeap) self.loH3.addWidget(self.gbWeap) self.gbSave = QtWidgets.QGroupBox('Generate and save', self) self.loGbSave = QtWidgets.QVBoxLayout() self.bRollAll = QtWidgets.QPushButton('GENERATE\nBUTLER', self) self.loGbSave.addWidget(self.bRollAll) self.bSave = QtWidgets.QPushButton('SAVE', self) self.loGbSave.addWidget(self.bSave) self.gbSave.setLayout(self.loGbSave) self.gbSave.setFixedWidth(120) self.loH3.addWidget(self.gbSave) self.loVLayoutMain.addLayout(self.loH1) self.loVLayoutMain.addLayout(self.loH2) self.loVLayoutMain.addLayout(self.loH3) self.loHLayoutMain.addLayout(self.loVLayoutMain) self.setLayout(self.loHLayoutMain) self.setEnabilities() self.cbSpec3.clicked.connect(self.setEnabilities) self.cbSpec4.clicked.connect(self.setEnabilities) self.cbSpec5.clicked.connect(self.setEnabilities) self.liATH.valueChanged.connect(self.calculateStats) self.liAFF.valueChanged.connect(self.calculateStats) self.liSKI.valueChanged.connect(self.calculateStats) self.liCNN.valueChanged.connect(self.calculateStats) self.liLCK.valueChanged.connect(self.calculateStats) self.liWIL.valueChanged.connect(self.calculateStats) self.bAge.clicked.connect(self.generateAge) self.bUniColor.clicked.connect(self.generateSuitColor) self.bHairColor.clicked.connect(self.generateHairColor) self.bEyeColor.clicked.connect(self.generateEyeColor) self.bATH.clicked.connect(self.generateAttribute) self.bAFF.clicked.connect(self.generateAttribute) self.bSKI.clicked.connect(self.generateAttribute) self.bCNN.clicked.connect(self.generateAttribute) self.bLCK.clicked.connect(self.generateLuckAttribute) self.bWIL.clicked.connect(self.generateWilAttribute) self.bFirstType.clicked.connect(self.generateButlerType) self.bSecondType.clicked.connect(self.generateButlerType) self.bButlerPower.clicked.connect(self.generateButlerPower) self.bButlerPower2.clicked.connect(self.generateButlerPower) self.bMaidRoot.clicked.connect(self.generateButlerRoot) self.bSpec1.clicked.connect(self.generateButlerQuality) self.bSpec2.clicked.connect(self.generateButlerQuality) self.bSpec3.clicked.connect(self.generateButlerQuality) self.bSpec4.clicked.connect(self.generateButlerQuality) self.bSpec5.clicked.connect(self.generateButlerQuality) self.bWeap.clicked.connect(self.generateButlerWeapon) self.bWeap2.clicked.connect(self.generateButlerWeapon) self.liFirstType.currentIndexChanged.connect(self.changedButlerType) self.liSecondType.currentIndexChanged.connect(self.changedButlerType) self.liMP.currentIndexChanged.connect(self.changedButlerPower) self.liMP2.currentIndexChanged.connect(self.changedButlerPower) self.liMaidRoot.currentIndexChanged.connect(self.changedButlerRoot) self.liSpec1.currentIndexChanged.connect(self.changedButlerQuality) self.liSpec2.currentIndexChanged.connect(self.changedButlerQuality) self.liSpec3.currentIndexChanged.connect(self.changedButlerQuality) self.liSpec4.currentIndexChanged.connect(self.changedButlerQuality) self.liSpec5.currentIndexChanged.connect(self.changedButlerQuality) self.liWeapon.currentIndexChanged.connect(self.changedButlerWeapon) self.liWeapon2.currentIndexChanged.connect(self.changedButlerWeapon) self.bRollAll.clicked.connect(self.generateButler) self.bSave.clicked.connect(self.saveButler) def setEnabilities(self): for checkb in [self.cbSpec3, self.cbSpec4, self.cbSpec5]: if not checkb.isChecked(): checkb.button.setEnabled(False) checkb.box.setEnabled(False) checkb.box.setCurrentIndex(-1) else: checkb.button.setEnabled(True) checkb.box.setEnabled(True) def generateAge(self, hideMessage=False): if not hideMessage: self.parent.parent.statusBar().showMessage('Rolled age...', 1500) i = int(str(randint(1, 6)) + str(randint(1, 6))) self.liAge.setValue(i) def generateSuitColor(self, hideMessage=False): if not hideMessage: self.parent.parent.statusBar().showMessage('Rolled color...', 1500) self.liUniColor.setText(self.data_reader.get_butler_random_suit_color()) def generateHairColor(self, hideMessage=False): if not hideMessage: self.parent.parent.statusBar().showMessage('Rolled color...', 1500) self.liHairColor.setText(self.data_reader.get_butler_random_hair_color()) def generateEyeColor(self, hideMessage=False): if not hideMessage: self.parent.parent.statusBar().showMessage('Rolled color...', 1500) self.liEyeColor.setText(self.data_reader.get_random_color()) def generateAttribute(self, caller=False): if caller == False: caller = self.sender() self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500) x = randint(1, 6) y = randint(1, 6) retVal = int(floor((x + y) / 2)) caller.parent.setValue(retVal) def generateLuckAttribute(self, hideMessage=False): if hideMessage == False: self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500) x = randint(1, 6) y = randint(1, 6) retVal = int(floor((x + y) / 3)) self.liLCK.setValue(retVal) def generateWilAttribute(self, hideMessage=False): if hideMessage == False: self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500) x = randint(1, 6) y = randint(1, 6) retVal = x + y self.liWIL.setValue(retVal) def generateButlerType(self, caller=False): if caller == False: caller = self.sender() self.parent.parent.statusBar().showMessage('Rolled butler type...', 1500) i = randint(0, 5) caller.parent.setCurrentIndex(i) def generateButlerPower(self, caller=False): if caller == False: caller = self.sender() if caller.parent.count() != 0: self.parent.parent.statusBar().showMessage('Rolled butler power...', 1500) if caller.parent.count() != 0: while True: i = randint(0, 5) caller.parent.setCurrentIndex(i) if caller.parent.otherMP.currentText() == '' or caller.parent.otherMP.currentText() != caller.parent.currentText(): break def generateButlerRoot(self, hideMessage=False): if not hideMessage: self.parent.parent.statusBar().showMessage('Rolled butler root...', 1500) i = randint(0, 5) self.liMaidRoot.setCurrentIndex(i) def generateButlerQuality(self, caller=False): if caller == False: caller = self.sender() self.parent.parent.statusBar().showMessage('Rolled butler special quality...', 1500) i = randint(0, 35) caller.parent.setCurrentIndex(i) def generateButlerWeapon(self, caller): if caller == False: caller = self.sender() self.parent.parent.statusBar().showMessage('Rolled weapon...', 1500) while True: i = randint(0, 35) caller.parent.setCurrentIndex(i) if caller.parent.otherWeapon.currentText() == '' or caller.parent.otherWeapon.currentText() != caller.parent.currentText(): break def calculateStats(self): stat0 = self.liATH.value() + self.liFirstType.changeList[0] + self.liSecondType.changeList[0] stat1 = self.liAFF.value() + self.liFirstType.changeList[1] + self.liSecondType.changeList[1] stat2 = self.liSKI.value() + self.liFirstType.changeList[2] + self.liSecondType.changeList[2] stat3 = self.liCNN.value() + self.liFirstType.changeList[3] + self.liSecondType.changeList[3] stat4 = self.liLCK.value() + self.liFirstType.changeList[4] + self.liSecondType.changeList[4] stat5 = self.liWIL.value() + self.liFirstType.changeList[5] + self.liSecondType.changeList[5] self.stats = [stat0, stat1, stat2, stat3, stat4, stat5] for i in range(len(self.stats)): if self.stats[i] < 0: self.stats[i] = 0 self.liATH.sumVal.setText('(' + str(self.stats[0]) + ')') self.liAFF.sumVal.setText('(' + str(self.stats[1]) + ')') self.liSKI.sumVal.setText('(' + str(self.stats[2]) + ')') self.liCNN.sumVal.setText('(' + str(self.stats[3]) + ')') self.liLCK.sumVal.setText('(' + str(self.stats[4]) + ')') self.liWIL.sumVal.setText('(' + str(self.stats[5]) + ')') self.favor.setText('Favor: ' + str(self.stats[1] * 2)) self.spirit.setText('Spirit: ' + str(self.stats[5] * 10)) def changedButlerType(self): comboBox = self.sender() ii = comboBox.currentIndex() elem = self.data_reader.data["butler"]["types"][ii] comboBox.desc.setText(elem[1]) comboBox.changeList = elem[2] comboBox.setToolTip(elem[3]) self.calculateStats() comboBox.powerBox.setCurrentIndex(-1) for j in range(6): comboBox.powerBox.removeItem(0) for item in self.data_reader.data["butler"]["powers"][ii]: comboBox.powerBox.insertItem(100, item[0]) comboBox.powerBox.setCurrentIndex(-1) self.generateButlerPower(comboBox.powerBox.rollButton) def changedButlerPower(self): comboBox = self.sender() i = comboBox.currentIndex() j = comboBox.parent.currentIndex() if not comboBox.currentIndex() == -1: comboBox.setToolTip(self.data_reader.data["butler"]["powers"][j][i][1]) else: comboBox.setToolTip('') def changedButlerRoot(self): i = self.liMaidRoot.currentIndex() self.liMaidRoot.setToolTip(self.data_reader.data["butler"]["roots"][i][1]) def changedButlerQuality(self): comboBox = self.sender() i = comboBox.currentIndex() if not i == -1: comboBox.setToolTip(self.data_reader.data["butler"]["qualities"][i][1]) else: comboBox.setToolTip('') def changedButlerWeapon(self): comboBox = self.sender() i = comboBox.currentIndex() if not i == -1: comboBox.setToolTip(self.data_reader.data["butler"]["weapons"][i][1]) else: comboBox.setToolTip('') def setButlerRootComboBox(self): for elem in self.data_reader.data["butler"]["roots"]: self.liMaidRoot.insertItem(100, elem[0]) self.liMaidRoot.setCurrentIndex(-1) def setButlerTypeComboBox(self, comboBox): for elem in self.data_reader.data["butler"]["types"]: comboBox.insertItem(100, elem[0]) comboBox.setCurrentIndex(-1) def setButlerQualityComboBox(self, comboBox): for elem in self.data_reader.data["butler"]["qualities"]: comboBox.insertItem(100, elem[0]) comboBox.setCurrentIndex(-1) def setButlerWeaponComboBox(self, comboBox): for elem in self.data_reader.data["butler"]["weapons"]: comboBox.insertItem(100, elem[0]) comboBox.setCurrentIndex(-1) def generateButler(self): self.generateAge(True) self.generateSuitColor(True) self.generateHairColor(True) self.generateEyeColor(True) self.generateAttribute(self.bATH) self.generateAttribute(self.bAFF) self.generateAttribute(self.bSKI) self.generateAttribute(self.bCNN) self.generateLuckAttribute(True) self.generateWilAttribute(True) self.generateButlerType(self.bFirstType) self.generateButlerType(self.bSecondType) self.generateButlerRoot(True) self.generateButlerQuality(self.bSpec1) self.generateButlerQuality(self.bSpec2) if self.bSpec3.isEnabled(): self.generateButlerQuality(self.bSpec3) if self.bSpec4.isEnabled(): self.generateButlerQuality(self.bSpec4) if self.bSpec5.isEnabled(): self.generateButlerQuality(self.bSpec5) self.generateButlerWeapon(self.bWeap) self.generateButlerWeapon(self.bWeap2) def saveButler(self): savePath = QtWidgets.QFileDialog.getSaveFileName(None, 'Save your butler as...', '', 'Text Documents (*.txt);;All files (*.*)') if not savePath[0] == '': starSeparator = '-----------------------------------------------------------------------------------------\n' printList = [] printList.append(starSeparator) printList.append('Name: ' + self.liName.text() + '\n') printList.append('Age: ' + str(self.liAge.value()) + '\n') printList.append('Suit color: ' + self.liUniColor.text() + '\n') printList.append('Eye color: ' + self.liEyeColor.text() + '\n') printList.append('Hair color: ' + self.liHairColor.text() + '\n') printList.append(starSeparator) printList.append('Stats:\n') printList.append('Athletics: ' + str(self.stats[0]) + '\n') printList.append('Affection: ' + str(self.stats[1]) + '\n') printList.append('Skill: ' + str(self.stats[2]) + '\n') printList.append('Cunning: ' + str(self.stats[3]) + '\n') printList.append('Luck: ' + str(self.stats[4]) + '\n') printList.append('Will: ' + str(self.stats[5]) + '\n') printList.append(self.favor.text() + '\n') printList.append(self.spirit.text() + '\n') printList.append(starSeparator) printList.append('Butler types:\n') printList.append(self.liFirstType.currentText() + ': ' + self.liFirstType.toolTip() + '\n') printList.append(self.liSecondType.currentText() + ': ' + self.liSecondType.toolTip() + '\n') printList.append('\n') printList.append('Butler powers:\n') printList.append(self.liMP.currentText() + ': ' + self.liMP.toolTip() + '\n') if self.liMP2.isEnabled(): printList.append(self.liMP2.currentText() + ': ' + self.liMP2.toolTip() + '\n') printList.append('\n') printList.append('Butler root: ' + self.liMaidRoot.currentText() + '\n') printList.append(self.liMaidRoot.toolTip() + '\n') printList.append('\n') printList.append(starSeparator) printList.append('Special quailities:\n') printList.append(self.liSpec1.currentText() + ': ' + self.liSpec1.toolTip() + '\n') printList.append(self.liSpec2.currentText() + ': ' + self.liSpec2.toolTip() + '\n') if self.liSpec3.isEnabled(): printList.append(self.liSpec3.currentText() + ': ' + self.liSpec3.toolTip() + '\n') if self.liSpec4.isEnabled(): printList.append(self.liSpec4.currentText() + ': ' + self.liSpec4.toolTip() + '\n') if self.liSpec5.isEnabled(): printList.append(self.liSpec5.currentText() + ': ' + self.liSpec5.toolTip() + '\n') printList.append(starSeparator) printList.append('Weapon: ' + self.liWeapon.currentText() + '\n') printList.append(self.liWeapon.toolTip() + '\n') printList.append('\n') printList.append('Weapon 2: ' + self.liWeapon2.currentText() + '\n') printList.append(self.liWeapon2.toolTip() + '\n') f = open(savePath[0], 'w+') for line in printList: f.write(line) f.close() return