diff options
author | Botond Hende <nettingman@gmail.com> | 2024-11-19 01:05:04 +0100 |
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committer | Botond Hende <nettingman@gmail.com> | 2024-11-19 01:05:04 +0100 |
commit | eb0aeb75182e32eaf74efbcf37e006f1013efb08 (patch) | |
tree | e945111dfffd607b6dd3727609b05ab45300fd26 /server_config.toml |
initial commit
Diffstat (limited to 'server_config.toml')
-rw-r--r-- | server_config.toml | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/server_config.toml b/server_config.toml new file mode 100644 index 0000000..44a50e5 --- /dev/null +++ b/server_config.toml @@ -0,0 +1,102 @@ +# Welcome to the example configuration file! +# Remember that if this is in bin/Content.Server or such, it may be overwritten on build. +# Consider copying it and using the --config-file and --data-dir options. + +[log] +path = "logs" +format = "log_%(date)s-%(time)s.txt" +level = 1 +enabled = false + +[net] +tickrate = 30 +port = 1212 +bindto = "::,0.0.0.0" +max_connections = 256 +# Automatic port forwarding! +# Disabled by default because you may not want to do this. +# upnp = true + +[status] +# The status server is the TCP side, used by the launcher to determine engine version, etc. +# To be clear: Disabling it makes the launcher unable to connect! +enabled = true + +# This is the address and port the status server binds to. +# The port is by default set based on net.port so it will follow what you set there. +# bind = "*:1212" + +# This is the address of the SS14 server as the launcher uses it. +# This is only needed if you're proxying the status HTTP server - +# by default the launcher will assume the address and port match that of the status server. +# connectaddress = "udp://localhost:1212" + +[game] +hostname = "MyServer" + +[console] +# If this is true, people connecting from this machine (loopback) +# will automatically be elevated to full admin privileges. +# This literally works by checking if address == 127.0.0.1 || address == ::1 +loginlocal = true + +[hub] +# Set to true to show this server on the public server list +# Before enabling this, read: https://docs.spacestation14.io/hosts/hub-rules +advertise = false +# Comma-separated list of tags, useful for categorizing your server. +# See https://docs.spacestation14.io/hosts/hub-rules for more details on this when it becomes relevant. +tags = "" +# URL of your server. Fill this in if you have a domain name, +# want to use HTTPS (with a reverse proxy), or other advanced scenarios. +# Must be in the form of an ss14:// or ss14s:// URI pointing to the status API. +server_url = "" +# Comma-separated list of URLs of hub servers to advertise to. +hub_urls = "https://hub.spacestation14.com/" + +[build] +# *Absolutely all of these can be supplied using a "build.json" file* +# For further information, see https://github.com/space-wizards/space-station-14/blob/master/Tools/gen_build_info.py +# The main reason you'd want to supply any of these manually is for a custom fork and if you have no tools. + +# Useful to override if the existing version is bad. +# See https://github.com/space-wizards/RobustToolbox/tags for version values, remove the 'v'. +# The value listed here is almost certainly wrong - it is ONLY a demonstration of format. +# engine_version = "0.7.6" + +# This one is optional, the launcher will delete other ZIPs of the same fork to save space. +# fork_id = "abacusstation" + +# Automatically set if self-hosting client zip, but otherwise use this when updating client build. +# There is no required format, any change counts as a new version. +# version = "Example1" + +# This is where the launcher will download the client ZIP from. +# If this isn't supplied, the server will check for a file called "Content.Client.zip", +# and will host it on the status server. +# If that isn't available, the server will attempt to find and use "../../Resources" and +# "../../bin/Content.Client" to automatically construct a client zip. +# It will then host this on the status server. +# Note that these paths do not work on "FULL_RELEASE" servers. +# FULL_RELEASE servers expect to be used with a specific "packaged" layout. +# As such, whatever script you're using to package them is expected to create the ZIP. +# download_url = "http://example.com/compass.zip" + +# Build hash - this is a *capitalized* SHA256 hash of the client ZIP. +# Optional in any case and automatically set if hosting a client ZIP. +# This hash is an example only. +# build = "E3B0C44298FC1C149AFBF4C8996FB92427AE41E4649B934CA495991B7852B855" + +[auth] +# Authentication (accounts): +# 0 = Optional, 1 = Required, 2 = Disabled +# Presumably do require authentication on any public server. +# mode = 0 + +# If true, even if authentication is required, localhost is still allowed to login directly regardless. +# allowlocal = true + +# You should probably never EVER need to touch this, but if you need a custom auth server, +# (the auth server being the one which manages Space Station 14 accounts), you change it here. +# server = https://auth.spacestation14.com/ + |