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-rw-r--r--src/modules/butlerWidget.py715
1 files changed, 715 insertions, 0 deletions
diff --git a/src/modules/butlerWidget.py b/src/modules/butlerWidget.py
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--- /dev/null
+++ b/src/modules/butlerWidget.py
@@ -0,0 +1,715 @@
+"""
+Widget for the random maid dock.
+"""
+
+from random import randint
+from math import floor
+from PyQt5 import QtWidgets, QtCore
+
+
+class CButlerWidget(QtWidgets.QWidget):
+
+ def __init__(self, data_reader, parent=None):
+ QtWidgets.QWidget.__init__(self, parent)
+ self.data_reader = data_reader
+ self.parent = parent
+
+ self.stats = [0, 0, 0, 0, 0, 0]
+
+ self.loVLayoutMain = QtWidgets.QVBoxLayout()
+ self.loHLayoutMain = QtWidgets.QHBoxLayout()
+
+ self.gbBasic = QtWidgets.QGroupBox('Basics', self)
+ self.loGbBasic = QtWidgets.QVBoxLayout()
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Name: ')
+ hLayout.addWidget(textLabel)
+ self.liName = QtWidgets.QLineEdit()
+ self.liName.setFixedWidth(200)
+ hLayout.addWidget(self.liName)
+ hLayout.addStretch(1)
+ self.loGbBasic.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Age: ')
+ hLayout.addWidget(textLabel)
+ self.liAge = QtWidgets.QSpinBox()
+ self.liAge.setFixedWidth(50)
+ self.liAge.setMaximum(9999)
+ hLayout.addWidget(self.liAge)
+ self.bAge = QtWidgets.QPushButton('R')
+ self.bAge.parent = self.liAge
+ self.bAge.setFixedWidth(50)
+ hLayout.addWidget(self.bAge)
+ self.loGbBasic.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Suit color: ')
+ hLayout.addWidget(textLabel)
+ self.liUniColor = QtWidgets.QLineEdit()
+ self.liUniColor.setFixedWidth(150)
+ hLayout.addWidget(self.liUniColor)
+ self.bUniColor = QtWidgets.QPushButton('R')
+ self.bUniColor.parent = self.liUniColor
+ self.bUniColor.setFixedWidth(50)
+ hLayout.addWidget(self.bUniColor)
+ self.loGbBasic.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Hair color: ')
+ hLayout.addWidget(textLabel)
+ self.liHairColor = QtWidgets.QLineEdit()
+ self.liHairColor.setFixedWidth(150)
+ hLayout.addWidget(self.liHairColor)
+ self.bHairColor = QtWidgets.QPushButton('R')
+ self.bHairColor.setFixedWidth(50)
+ self.bHairColor.parent = self.liHairColor
+ hLayout.addWidget(self.bHairColor)
+ self.loGbBasic.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Eye color: ')
+ hLayout.addWidget(textLabel)
+ self.liEyeColor = QtWidgets.QLineEdit()
+ self.liEyeColor.setFixedWidth(150)
+ hLayout.addWidget(self.liEyeColor)
+ self.bEyeColor = QtWidgets.QPushButton('R')
+ self.bEyeColor.setFixedWidth(50)
+ self.bEyeColor.parent = self.liEyeColor
+ hLayout.addWidget(self.bEyeColor)
+ self.loGbBasic.addLayout(hLayout)
+ self.gbBasic.setLayout(self.loGbBasic)
+ self.loH1 = QtWidgets.QHBoxLayout()
+ self.loH1.addWidget(self.gbBasic)
+ self.gbMaidType = QtWidgets.QGroupBox('Butler Type', self)
+ self.loGbMaidType = QtWidgets.QVBoxLayout()
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('First: ')
+ hLayout.addWidget(textLabel)
+ self.liFirstType = QtWidgets.QComboBox()
+ self.setButlerTypeComboBox(self.liFirstType)
+ self.liFirstType.setFixedWidth(100)
+ hLayout.addWidget(self.liFirstType)
+ self.bFirstType = QtWidgets.QPushButton('R')
+ self.bFirstType.setFixedWidth(50)
+ self.bFirstType.parent = self.liFirstType
+ hLayout.addWidget(self.bFirstType)
+ self.loGbMaidType.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.descFirst = QtWidgets.QLabel('')
+ self.descFirst.setWordWrap(True)
+ self.liFirstType.desc = self.descFirst
+ self.liFirstType.changeList = [0, 0, 0, 0, 0, 0]
+ hLayout.addWidget(self.descFirst)
+ self.loGbMaidType.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Second: ')
+ hLayout.addWidget(textLabel)
+ self.liSecondType = QtWidgets.QComboBox()
+ self.setButlerTypeComboBox(self.liSecondType)
+ self.liSecondType.setFixedWidth(100)
+ hLayout.addWidget(self.liSecondType)
+ self.bSecondType = QtWidgets.QPushButton('R')
+ self.bSecondType.setFixedWidth(50)
+ self.bSecondType.parent = self.liSecondType
+ hLayout.addWidget(self.bSecondType)
+ self.loGbMaidType.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.descSecond = QtWidgets.QLabel('')
+ self.descSecond.setWordWrap(True)
+ self.liSecondType.desc = self.descSecond
+ self.liSecondType.changeList = [0, 0, 0, 0, 0, 0]
+ hLayout.addWidget(self.descSecond)
+ self.loGbMaidType.addLayout(hLayout)
+ self.gbMaidType.setLayout(self.loGbMaidType)
+ self.gbMaidType.setFixedWidth(220)
+ self.loH1.addWidget(self.gbMaidType)
+ self.gbAttri = QtWidgets.QGroupBox('Attributes', self)
+ self.loGbAttri = QtWidgets.QVBoxLayout()
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('ATH:')
+ textLabel.setToolTip('Athletics: Physical ability, combat ability.')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liATH = QtWidgets.QSpinBox()
+ self.liATH.setFixedWidth(35)
+ hLayout.addWidget(self.liATH, 1, QtCore.Qt.AlignRight)
+ self.textATH = QtWidgets.QLabel('(0)')
+ self.liATH.sumVal = self.textATH
+ hLayout.addWidget(self.textATH, 1, QtCore.Qt.AlignRight)
+ self.bATH = QtWidgets.QPushButton('R')
+ self.bATH.setFixedWidth(50)
+ self.bATH.parent = self.liATH
+ hLayout.addWidget(self.bATH, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('AFF:')
+ textLabel.setToolTip('Affection: How good are you at forming bonds with your master and the other maids?')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liAFF = QtWidgets.QSpinBox()
+ self.liAFF.setFixedWidth(35)
+ hLayout.addWidget(self.liAFF, 1, QtCore.Qt.AlignRight)
+ self.textAFF = QtWidgets.QLabel('(0)')
+ self.liAFF.sumVal = self.textAFF
+ hLayout.addWidget(self.textAFF, 1, QtCore.Qt.AlignRight)
+ self.bAFF = QtWidgets.QPushButton('R')
+ self.bAFF.setFixedWidth(50)
+ self.bAFF.parent = self.liAFF
+ hLayout.addWidget(self.bAFF, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('SKI:')
+ textLabel.setToolTip('Skill: How good are you at your maid duties?')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liSKI = QtWidgets.QSpinBox()
+ self.liSKI.setFixedWidth(35)
+ hLayout.addWidget(self.liSKI, 1, QtCore.Qt.AlignRight)
+ self.textSKI = QtWidgets.QLabel('(0)')
+ self.liSKI.sumVal = self.textSKI
+ hLayout.addWidget(self.textSKI, 1, QtCore.Qt.AlignRight)
+ self.bSKI = QtWidgets.QPushButton('R')
+ self.bSKI.setFixedWidth(50)
+ self.bSKI.parent = self.liSKI
+ hLayout.addWidget(self.bSKI, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('CNN:')
+ textLabel.setToolTip(
+ 'Cunning: How capable are you at tricking enemies and other maids, and deceiving the master?')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liCNN = QtWidgets.QSpinBox()
+ self.liCNN.setFixedWidth(35)
+ hLayout.addWidget(self.liCNN, 1, QtCore.Qt.AlignRight)
+ self.textCNN = QtWidgets.QLabel('(0)')
+ self.liCNN.sumVal = self.textCNN
+ hLayout.addWidget(self.textCNN, 1, QtCore.Qt.AlignRight)
+ self.bCNN = QtWidgets.QPushButton('R')
+ self.bCNN.setFixedWidth(50)
+ self.bCNN.parent = self.liCNN
+ hLayout.addWidget(self.bCNN, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('LCK:')
+ textLabel.setToolTip('Luck: Just how lucky are you?')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liLCK = QtWidgets.QSpinBox()
+ self.liLCK.setFixedWidth(35)
+ hLayout.addWidget(self.liLCK, 1, QtCore.Qt.AlignRight)
+ self.textLCK = QtWidgets.QLabel('(0)')
+ self.liLCK.sumVal = self.textLCK
+ hLayout.addWidget(self.textLCK, 1, QtCore.Qt.AlignRight)
+ self.bLCK = QtWidgets.QPushButton('R')
+ self.bLCK.setFixedWidth(50)
+ self.bLCK.parent = self.liLCK
+ hLayout.addWidget(self.bLCK, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('WIL:')
+ textLabel.setToolTip('Will: How positive and constructive is your thinking?')
+ hLayout.addWidget(textLabel, 1, QtCore.Qt.AlignRight)
+ self.liWIL = QtWidgets.QSpinBox()
+ self.liWIL.setFixedWidth(35)
+ hLayout.addWidget(self.liWIL, 1, QtCore.Qt.AlignRight)
+ self.textWIL = QtWidgets.QLabel('(0)')
+ self.liWIL.sumVal = self.textWIL
+ hLayout.addWidget(self.textWIL, 1, QtCore.Qt.AlignRight)
+ self.bWIL = QtWidgets.QPushButton('R')
+ self.bWIL.setFixedWidth(50)
+ self.bWIL.parent = self.liWIL
+ hLayout.addWidget(self.bWIL, 1, QtCore.Qt.AlignRight)
+ self.loGbAttri.addLayout(hLayout)
+ self.gbAttri.setLayout(self.loGbAttri)
+ self.loH2 = QtWidgets.QHBoxLayout()
+ self.loH2.addWidget(self.gbAttri)
+ self.gbEtc = QtWidgets.QGroupBox('Etcetera', self)
+ self.loGbEtc = QtWidgets.QVBoxLayout()
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Butler root: ')
+ hLayout.addWidget(textLabel)
+ self.liMaidRoot = QtWidgets.QComboBox()
+ self.setButlerRootComboBox()
+ self.liMaidRoot.setFixedWidth(150)
+ hLayout.addWidget(self.liMaidRoot)
+ self.bMaidRoot = QtWidgets.QPushButton('R')
+ self.bMaidRoot.parent = self.liMaidRoot
+ self.bMaidRoot.setFixedWidth(50)
+ hLayout.addWidget(self.bMaidRoot)
+ self.loGbEtc.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Butler power: ')
+ hLayout.addWidget(textLabel)
+ self.liMP = QtWidgets.QComboBox()
+ self.liMP.setFixedWidth(150)
+ self.liFirstType.powerBox = self.liMP
+ self.liMP.parent = self.liFirstType
+ hLayout.addWidget(self.liMP)
+ self.bButlerPower = QtWidgets.QPushButton('R')
+ self.bButlerPower.parent = self.liMP
+ self.liMP.rollButton = self.bButlerPower
+ self.bButlerPower.setFixedWidth(50)
+ hLayout.addWidget(self.bButlerPower)
+ self.loGbEtc.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ textLabel = QtWidgets.QLabel('Butler power 2: ')
+ hLayout.addWidget(textLabel)
+ self.liMP2 = QtWidgets.QComboBox()
+ self.liMP2.setFixedWidth(150)
+ self.liSecondType.powerBox = self.liMP2
+ self.liMP2.parent = self.liSecondType
+ hLayout.addWidget(self.liMP2)
+ self.bButlerPower2 = QtWidgets.QPushButton('R')
+ self.bButlerPower2.parent = self.liMP2
+ self.liMP2.rollButton = self.bButlerPower2
+ self.bButlerPower2.setFixedWidth(50)
+ hLayout.addWidget(self.bButlerPower2)
+ self.loGbEtc.addLayout(hLayout)
+ self.liMP.otherMP = self.liMP2
+ self.liMP2.otherMP = self.liMP
+ self.favor = QtWidgets.QLabel('Favor: 0')
+ self.spirit = QtWidgets.QLabel('Spirit: 0')
+ self.loGbEtc.addWidget(self.favor)
+ self.loGbEtc.addWidget(self.spirit)
+ self.gbEtc.setLayout(self.loGbEtc)
+ self.loH2.addWidget(self.gbEtc)
+ self.gbSpec = QtWidgets.QGroupBox('Special Qualities', self)
+ self.loGbSpec = QtWidgets.QVBoxLayout()
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.liSpec1 = QtWidgets.QComboBox()
+ self.setButlerQualityComboBox(self.liSpec1)
+ self.liSpec1.setFixedWidth(150)
+ hLayout.addWidget(self.liSpec1, 10, QtCore.Qt.AlignRight)
+ self.bSpec1 = QtWidgets.QPushButton('R')
+ self.bSpec1.setFixedWidth(50)
+ self.bSpec1.parent = self.liSpec1
+ hLayout.addWidget(self.bSpec1, 0, QtCore.Qt.AlignRight)
+ self.loGbSpec.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.liSpec2 = QtWidgets.QComboBox()
+ self.setButlerQualityComboBox(self.liSpec2)
+ self.liSpec2.setFixedWidth(150)
+ hLayout.addWidget(self.liSpec2, 10, QtCore.Qt.AlignRight)
+ self.bSpec2 = QtWidgets.QPushButton('R')
+ self.bSpec2.setFixedWidth(50)
+ self.bSpec2.parent = self.liSpec2
+ hLayout.addWidget(self.bSpec2, 1, QtCore.Qt.AlignRight)
+ self.loGbSpec.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.cbSpec3 = QtWidgets.QCheckBox()
+ hLayout.addWidget(self.cbSpec3, 1, QtCore.Qt.AlignRight)
+ self.liSpec3 = QtWidgets.QComboBox()
+ self.setButlerQualityComboBox(self.liSpec3)
+ self.liSpec3.setFixedWidth(150)
+ hLayout.addWidget(self.liSpec3, 1, QtCore.Qt.AlignRight)
+ self.bSpec3 = QtWidgets.QPushButton('R')
+ self.bSpec3.setFixedWidth(50)
+ self.bSpec3.parent = self.liSpec3
+ self.cbSpec3.button = self.bSpec3
+ self.cbSpec3.box = self.liSpec3
+ hLayout.addWidget(self.bSpec3, 1, QtCore.Qt.AlignRight)
+ self.loGbSpec.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.cbSpec4 = QtWidgets.QCheckBox()
+ hLayout.addWidget(self.cbSpec4, 1, QtCore.Qt.AlignRight)
+ self.liSpec4 = QtWidgets.QComboBox()
+ self.setButlerQualityComboBox(self.liSpec4)
+ self.liSpec4.setFixedWidth(150)
+ hLayout.addWidget(self.liSpec4, 1, QtCore.Qt.AlignRight)
+ self.bSpec4 = QtWidgets.QPushButton('R')
+ self.bSpec4.setFixedWidth(50)
+ self.bSpec4.parent = self.liSpec4
+ self.cbSpec4.button = self.bSpec4
+ self.cbSpec4.box = self.liSpec4
+ hLayout.addWidget(self.bSpec4, 1, QtCore.Qt.AlignRight)
+ self.loGbSpec.addLayout(hLayout)
+
+ hLayout = QtWidgets.QHBoxLayout()
+ self.cbSpec5 = QtWidgets.QCheckBox()
+ hLayout.addWidget(self.cbSpec5, 1, QtCore.Qt.AlignRight)
+ self.liSpec5 = QtWidgets.QComboBox()
+ self.setButlerQualityComboBox(self.liSpec5)
+ self.liSpec5.setFixedWidth(150)
+ hLayout.addWidget(self.liSpec5, 1, QtCore.Qt.AlignRight)
+ self.bSpec5 = QtWidgets.QPushButton('R')
+ self.bSpec5.setFixedWidth(50)
+ self.bSpec5.parent = self.liSpec5
+ self.cbSpec5.button = self.bSpec5
+ self.cbSpec5.box = self.liSpec5
+ hLayout.addWidget(self.bSpec5, 1, QtCore.Qt.AlignRight)
+ self.loGbSpec.addLayout(hLayout)
+
+ self.gbSpec.setLayout(self.loGbSpec)
+ self.gbSpec.setFixedWidth(250)
+ self.loH3 = QtWidgets.QHBoxLayout()
+ self.loH3.addWidget(self.gbSpec)
+ self.gbWeap = QtWidgets.QGroupBox('Weapons', self)
+ self.loGbWeap = QtWidgets.QVBoxLayout()
+ self.liWeapon = QtWidgets.QComboBox()
+ self.setButlerWeaponComboBox(self.liWeapon)
+ self.loGbWeap.addWidget(self.liWeapon)
+ self.bWeap = QtWidgets.QPushButton('R')
+ self.bWeap.parent = self.liWeapon
+ self.loGbWeap.addWidget(self.bWeap)
+ self.loGbWeap.addWidget(QtWidgets.QLabel('\n\n'))
+ self.liWeapon2 = QtWidgets.QComboBox()
+ self.setButlerWeaponComboBox(self.liWeapon2)
+ self.loGbWeap.addWidget(self.liWeapon2)
+ self.bWeap2 = QtWidgets.QPushButton('R')
+ self.bWeap2.parent = self.liWeapon2
+ self.loGbWeap.addWidget(self.bWeap2)
+ self.liWeapon.otherWeapon = self.liWeapon2
+ self.liWeapon2.otherWeapon = self.liWeapon
+ self.gbWeap.setLayout(self.loGbWeap)
+ self.loH3.addWidget(self.gbWeap)
+
+ self.gbSave = QtWidgets.QGroupBox('Generate and save', self)
+ self.loGbSave = QtWidgets.QVBoxLayout()
+ self.bRollAll = QtWidgets.QPushButton('GENERATE\nBUTLER', self)
+ self.loGbSave.addWidget(self.bRollAll)
+ self.bSave = QtWidgets.QPushButton('SAVE', self)
+ self.loGbSave.addWidget(self.bSave)
+ self.gbSave.setLayout(self.loGbSave)
+ self.gbSave.setFixedWidth(120)
+ self.loH3.addWidget(self.gbSave)
+
+ self.loVLayoutMain.addLayout(self.loH1)
+ self.loVLayoutMain.addLayout(self.loH2)
+ self.loVLayoutMain.addLayout(self.loH3)
+ self.loHLayoutMain.addLayout(self.loVLayoutMain)
+ self.setLayout(self.loHLayoutMain)
+
+ self.setEnabilities()
+ self.cbSpec3.clicked.connect(self.setEnabilities)
+ self.cbSpec4.clicked.connect(self.setEnabilities)
+ self.cbSpec5.clicked.connect(self.setEnabilities)
+ self.liATH.valueChanged.connect(self.calculateStats)
+ self.liAFF.valueChanged.connect(self.calculateStats)
+ self.liSKI.valueChanged.connect(self.calculateStats)
+ self.liCNN.valueChanged.connect(self.calculateStats)
+ self.liLCK.valueChanged.connect(self.calculateStats)
+ self.liWIL.valueChanged.connect(self.calculateStats)
+ self.bAge.clicked.connect(self.generateAge)
+ self.bUniColor.clicked.connect(self.generateSuitColor)
+ self.bHairColor.clicked.connect(self.generateHairColor)
+ self.bEyeColor.clicked.connect(self.generateEyeColor)
+ self.bATH.clicked.connect(self.generateAttribute)
+ self.bAFF.clicked.connect(self.generateAttribute)
+ self.bSKI.clicked.connect(self.generateAttribute)
+ self.bCNN.clicked.connect(self.generateAttribute)
+ self.bLCK.clicked.connect(self.generateLuckAttribute)
+ self.bWIL.clicked.connect(self.generateWilAttribute)
+ self.bFirstType.clicked.connect(self.generateButlerType)
+ self.bSecondType.clicked.connect(self.generateButlerType)
+ self.bButlerPower.clicked.connect(self.generateButlerPower)
+ self.bButlerPower2.clicked.connect(self.generateButlerPower)
+ self.bMaidRoot.clicked.connect(self.generateButlerRoot)
+ self.bSpec1.clicked.connect(self.generateButlerQuality)
+ self.bSpec2.clicked.connect(self.generateButlerQuality)
+ self.bSpec3.clicked.connect(self.generateButlerQuality)
+ self.bSpec4.clicked.connect(self.generateButlerQuality)
+ self.bSpec5.clicked.connect(self.generateButlerQuality)
+ self.bWeap.clicked.connect(self.generateButlerWeapon)
+ self.bWeap2.clicked.connect(self.generateButlerWeapon)
+ self.liFirstType.currentIndexChanged.connect(self.changedButlerType)
+ self.liSecondType.currentIndexChanged.connect(self.changedButlerType)
+ self.liMP.currentIndexChanged.connect(self.changedButlerPower)
+ self.liMP2.currentIndexChanged.connect(self.changedButlerPower)
+ self.liMaidRoot.currentIndexChanged.connect(self.changedButlerRoot)
+ self.liSpec1.currentIndexChanged.connect(self.changedButlerQuality)
+ self.liSpec2.currentIndexChanged.connect(self.changedButlerQuality)
+ self.liSpec3.currentIndexChanged.connect(self.changedButlerQuality)
+ self.liSpec4.currentIndexChanged.connect(self.changedButlerQuality)
+ self.liSpec5.currentIndexChanged.connect(self.changedButlerQuality)
+ self.liWeapon.currentIndexChanged.connect(self.changedButlerWeapon)
+ self.liWeapon2.currentIndexChanged.connect(self.changedButlerWeapon)
+ self.bRollAll.clicked.connect(self.generateButler)
+ self.bSave.clicked.connect(self.saveButler)
+
+ def setEnabilities(self):
+ for checkb in [self.cbSpec3, self.cbSpec4, self.cbSpec5]:
+ if not checkb.isChecked():
+ checkb.button.setEnabled(False)
+ checkb.box.setEnabled(False)
+ checkb.box.setCurrentIndex(-1)
+ else:
+ checkb.button.setEnabled(True)
+ checkb.box.setEnabled(True)
+
+ def generateAge(self, hideMessage=False):
+ if not hideMessage:
+ self.parent.parent.statusBar().showMessage('Rolled age...', 1500)
+ i = int(str(randint(1, 6)) + str(randint(1, 6)))
+ self.liAge.setValue(i)
+
+ def generateSuitColor(self, hideMessage=False):
+ if not hideMessage:
+ self.parent.parent.statusBar().showMessage('Rolled color...', 1500)
+ self.liUniColor.setText(self.data_reader.get_butler_random_suit_color())
+
+ def generateHairColor(self, hideMessage=False):
+ if not hideMessage:
+ self.parent.parent.statusBar().showMessage('Rolled color...', 1500)
+ self.liHairColor.setText(self.data_reader.get_butler_random_hair_color())
+
+ def generateEyeColor(self, hideMessage=False):
+ if not hideMessage:
+ self.parent.parent.statusBar().showMessage('Rolled color...', 1500)
+ self.liEyeColor.setText(self.data_reader.get_random_color())
+
+ def generateAttribute(self, caller=False):
+ if caller == False:
+ caller = self.sender()
+ self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500)
+ x = randint(1, 6)
+ y = randint(1, 6)
+ retVal = int(floor((x + y) / 2))
+ caller.parent.setValue(retVal)
+
+ def generateLuckAttribute(self, hideMessage=False):
+ if hideMessage == False:
+ self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500)
+ x = randint(1, 6)
+ y = randint(1, 6)
+ retVal = int(floor((x + y) / 3))
+ self.liLCK.setValue(retVal)
+
+ def generateWilAttribute(self, hideMessage=False):
+ if hideMessage == False:
+ self.parent.parent.statusBar().showMessage('Rolled attribute...', 1500)
+ x = randint(1, 6)
+ y = randint(1, 6)
+ retVal = x + y
+ self.liWIL.setValue(retVal)
+
+ def generateButlerType(self, caller=False):
+ if caller == False:
+ caller = self.sender()
+ self.parent.parent.statusBar().showMessage('Rolled butler type...', 1500)
+ i = randint(0, 5)
+ caller.parent.setCurrentIndex(i)
+
+ def generateButlerPower(self, caller=False):
+ if caller == False:
+ caller = self.sender()
+ if caller.parent.count() != 0:
+ self.parent.parent.statusBar().showMessage('Rolled butler power...', 1500)
+ if caller.parent.count() != 0:
+ while True:
+ i = randint(0, 5)
+ caller.parent.setCurrentIndex(i)
+ if caller.parent.otherMP.currentText() == '' or caller.parent.otherMP.currentText() != caller.parent.currentText():
+ break
+
+ def generateButlerRoot(self, hideMessage=False):
+ if not hideMessage:
+ self.parent.parent.statusBar().showMessage('Rolled butler root...', 1500)
+ i = randint(0, 5)
+ self.liMaidRoot.setCurrentIndex(i)
+
+ def generateButlerQuality(self, caller=False):
+ if caller == False:
+ caller = self.sender()
+ self.parent.parent.statusBar().showMessage('Rolled butler special quality...', 1500)
+ i = randint(0, 35)
+ caller.parent.setCurrentIndex(i)
+
+ def generateButlerWeapon(self, caller):
+ if caller == False:
+ caller = self.sender()
+ self.parent.parent.statusBar().showMessage('Rolled weapon...', 1500)
+ while True:
+ i = randint(0, 35)
+ caller.parent.setCurrentIndex(i)
+ if caller.parent.otherWeapon.currentText() == '' or caller.parent.otherWeapon.currentText() != caller.parent.currentText():
+ break
+
+ def calculateStats(self):
+ stat0 = self.liATH.value() + self.liFirstType.changeList[0] + self.liSecondType.changeList[0]
+ stat1 = self.liAFF.value() + self.liFirstType.changeList[1] + self.liSecondType.changeList[1]
+ stat2 = self.liSKI.value() + self.liFirstType.changeList[2] + self.liSecondType.changeList[2]
+ stat3 = self.liCNN.value() + self.liFirstType.changeList[3] + self.liSecondType.changeList[3]
+ stat4 = self.liLCK.value() + self.liFirstType.changeList[4] + self.liSecondType.changeList[4]
+ stat5 = self.liWIL.value() + self.liFirstType.changeList[5] + self.liSecondType.changeList[5]
+ self.stats = [stat0, stat1, stat2, stat3, stat4, stat5]
+ for i in range(len(self.stats)):
+ if self.stats[i] < 0:
+ self.stats[i] = 0
+
+ self.liATH.sumVal.setText('(' + str(self.stats[0]) + ')')
+ self.liAFF.sumVal.setText('(' + str(self.stats[1]) + ')')
+ self.liSKI.sumVal.setText('(' + str(self.stats[2]) + ')')
+ self.liCNN.sumVal.setText('(' + str(self.stats[3]) + ')')
+ self.liLCK.sumVal.setText('(' + str(self.stats[4]) + ')')
+ self.liWIL.sumVal.setText('(' + str(self.stats[5]) + ')')
+ self.favor.setText('Favor: ' + str(self.stats[1] * 2))
+ self.spirit.setText('Spirit: ' + str(self.stats[5] * 10))
+
+ def changedButlerType(self):
+ comboBox = self.sender()
+ ii = comboBox.currentIndex()
+ elem = self.data_reader.data["butler"]["types"][ii]
+ comboBox.desc.setText(elem[1])
+ comboBox.changeList = elem[2]
+ comboBox.setToolTip(elem[3])
+ self.calculateStats()
+ comboBox.powerBox.setCurrentIndex(-1)
+ for j in range(6):
+ comboBox.powerBox.removeItem(0)
+
+ for item in self.data_reader.data["butler"]["powers"][ii]:
+ comboBox.powerBox.insertItem(100, item[0])
+
+ comboBox.powerBox.setCurrentIndex(-1)
+ self.generateButlerPower(comboBox.powerBox.rollButton)
+
+ def changedButlerPower(self):
+ comboBox = self.sender()
+ i = comboBox.currentIndex()
+ j = comboBox.parent.currentIndex()
+ if not comboBox.currentIndex() == -1:
+ comboBox.setToolTip(self.data_reader.data["butler"]["powers"][j][i][1])
+ else:
+ comboBox.setToolTip('')
+
+ def changedButlerRoot(self):
+ i = self.liMaidRoot.currentIndex()
+ self.liMaidRoot.setToolTip(self.data_reader.data["butler"]["roots"][i][1])
+
+ def changedButlerQuality(self):
+ comboBox = self.sender()
+ i = comboBox.currentIndex()
+ if not i == -1:
+ comboBox.setToolTip(self.data_reader.data["butler"]["qualities"][i][1])
+ else:
+ comboBox.setToolTip('')
+
+ def changedButlerWeapon(self):
+ comboBox = self.sender()
+ i = comboBox.currentIndex()
+ if not i == -1:
+ comboBox.setToolTip(self.data_reader.data["butler"]["weapons"][i][1])
+ else:
+ comboBox.setToolTip('')
+
+ def setButlerRootComboBox(self):
+ for elem in self.data_reader.data["butler"]["roots"]:
+ self.liMaidRoot.insertItem(100, elem[0])
+
+ self.liMaidRoot.setCurrentIndex(-1)
+
+ def setButlerTypeComboBox(self, comboBox):
+ for elem in self.data_reader.data["butler"]["types"]:
+ comboBox.insertItem(100, elem[0])
+
+ comboBox.setCurrentIndex(-1)
+
+ def setButlerQualityComboBox(self, comboBox):
+ for elem in self.data_reader.data["butler"]["qualities"]:
+ comboBox.insertItem(100, elem[0])
+
+ comboBox.setCurrentIndex(-1)
+
+ def setButlerWeaponComboBox(self, comboBox):
+ for elem in self.data_reader.data["butler"]["weapons"]:
+ comboBox.insertItem(100, elem[0])
+
+ comboBox.setCurrentIndex(-1)
+
+ def generateButler(self):
+ self.generateAge(True)
+ self.generateSuitColor(True)
+ self.generateHairColor(True)
+ self.generateEyeColor(True)
+ self.generateAttribute(self.bATH)
+ self.generateAttribute(self.bAFF)
+ self.generateAttribute(self.bSKI)
+ self.generateAttribute(self.bCNN)
+ self.generateLuckAttribute(True)
+ self.generateWilAttribute(True)
+ self.generateButlerType(self.bFirstType)
+ self.generateButlerType(self.bSecondType)
+ self.generateButlerRoot(True)
+ self.generateButlerQuality(self.bSpec1)
+ self.generateButlerQuality(self.bSpec2)
+ if self.bSpec3.isEnabled():
+ self.generateButlerQuality(self.bSpec3)
+ if self.bSpec4.isEnabled():
+ self.generateButlerQuality(self.bSpec4)
+ if self.bSpec5.isEnabled():
+ self.generateButlerQuality(self.bSpec5)
+ self.generateButlerWeapon(self.bWeap)
+ self.generateButlerWeapon(self.bWeap2)
+
+ def saveButler(self):
+ savePath = QtWidgets.QFileDialog.getSaveFileName(None, 'Save your butler as...', '',
+ 'Text Documents (*.txt);;All files (*.*)')
+ if not savePath[0] == '':
+ starSeparator = '-----------------------------------------------------------------------------------------\n'
+ printList = []
+ printList.append(starSeparator)
+ printList.append('Name: ' + self.liName.text() + '\n')
+ printList.append('Age: ' + str(self.liAge.value()) + '\n')
+ printList.append('Suit color: ' + self.liUniColor.text() + '\n')
+ printList.append('Eye color: ' + self.liEyeColor.text() + '\n')
+ printList.append('Hair color: ' + self.liHairColor.text() + '\n')
+ printList.append(starSeparator)
+ printList.append('Stats:\n')
+ printList.append('Athletics: ' + str(self.stats[0]) + '\n')
+ printList.append('Affection: ' + str(self.stats[1]) + '\n')
+ printList.append('Skill: ' + str(self.stats[2]) + '\n')
+ printList.append('Cunning: ' + str(self.stats[3]) + '\n')
+ printList.append('Luck: ' + str(self.stats[4]) + '\n')
+ printList.append('Will: ' + str(self.stats[5]) + '\n')
+ printList.append(self.favor.text() + '\n')
+ printList.append(self.spirit.text() + '\n')
+ printList.append(starSeparator)
+ printList.append('Butler types:\n')
+ printList.append(self.liFirstType.currentText() + ': ' + self.liFirstType.toolTip() + '\n')
+ printList.append(self.liSecondType.currentText() + ': ' + self.liSecondType.toolTip() + '\n')
+ printList.append('\n')
+ printList.append('Butler powers:\n')
+ printList.append(self.liMP.currentText() + ': ' + self.liMP.toolTip() + '\n')
+ if self.liMP2.isEnabled():
+ printList.append(self.liMP2.currentText() + ': ' + self.liMP2.toolTip() + '\n')
+ printList.append('\n')
+ printList.append('Butler root: ' + self.liMaidRoot.currentText() + '\n')
+ printList.append(self.liMaidRoot.toolTip() + '\n')
+ printList.append('\n')
+ printList.append(starSeparator)
+ printList.append('Special quailities:\n')
+ printList.append(self.liSpec1.currentText() + ': ' + self.liSpec1.toolTip() + '\n')
+ printList.append(self.liSpec2.currentText() + ': ' + self.liSpec2.toolTip() + '\n')
+ if self.liSpec3.isEnabled():
+ printList.append(self.liSpec3.currentText() + ': ' + self.liSpec3.toolTip() + '\n')
+ if self.liSpec4.isEnabled():
+ printList.append(self.liSpec4.currentText() + ': ' + self.liSpec4.toolTip() + '\n')
+ if self.liSpec5.isEnabled():
+ printList.append(self.liSpec5.currentText() + ': ' + self.liSpec5.toolTip() + '\n')
+ printList.append(starSeparator)
+ printList.append('Weapon: ' + self.liWeapon.currentText() + '\n')
+ printList.append(self.liWeapon.toolTip() + '\n')
+ printList.append('\n')
+ printList.append('Weapon 2: ' + self.liWeapon2.currentText() + '\n')
+ printList.append(self.liWeapon2.toolTip() + '\n')
+ f = open(savePath[0], 'w+')
+ for line in printList:
+ f.write(line)
+
+ f.close()
+ return